Outpost 44 explores possible futures, and pasts—through story, design, and speculative worlds.
From space infrastructure in Northern Canada to survival systems and artificial consciousness, each project begins as fiction and moves toward something real.
Outpost 44 collaborates with authors, founders, engineers, and organizations to bring ideas to life through animated shorts, immersive experiences, games, and exhibits.

No computers. No shortcuts. Just survival.
Survivornaut™ is a retro electronic board game built in the spirit of the Apollo era—no apps, no WiFi, no safety nets. Every action is manual, every system imperfect, just like the early missions that inspired it. Your objective: travel nearly 700,000 km to a near-Earth object, land, deploy experiments, and return before time runs out. It’s difficult by design. Teams may discover they need to work together to survive. And survival is not guaranteed.

Need space? Look North.
Two billion years ago, materials from space shaped Northern Ontario. Space Valley explores what happens when that relationship turns outward. As access to orbit expands and infrastructure moves off-world, the north presents a compelling case—rich in resources, energy, and room to build. Part speculative exhibit, part future-facing proposal, Space Valley explores how Northern Ontario could play a central role in Canada’s next chapter in space.

Outpost 44 is led by Greg Lilko, a digital artist with over two decades of experience in animation, industrial design, and 3D visualization.
His work explores speculative worlds through games, animation, and interactive media—bridging fiction, design, and emerging technologies.